Kal-Draeger

Silver dragonborn Paladin of Torm

Description:

Male Dragonborn Noble Paladin 2
Lawful Good
Representing Joe Medica

Strength 17 (3)
Dexterity 10 (
0)
Constitution 14 (2)
Intelligence 12 (
1)
Wisdom 14 (2)
Charisma 16 (
3)
Size: Medium
Height: 5’ 11"
Weight: 350 lb
Eyes: Black
Hair:
Skin:
Maximum Hit Points: 20

Speed: 25 feet [armor]

Spells: 2-1st: Bless, Heroism

Inspiration:

Armor Class: 16 = 10 + 6 [chain mail]

Proficiency bonus: +2
Initiative modifier: + 0 = + 0 [dexterity]
Attack (handheld / thrown): + 5 = + 2 [proficiency] + 3 [strength]
Attack (missile / finesse): + 2 = + 2 [proficiency]
Strength save: + 3 = + 3 [strength]
Dexterity save: + 0
Constitution save: + 2 = + 2 [constitution]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: + 4 = + 2 [proficiency] + 2 [wisdom]
Charisma save: + 5 = + 2 [proficiency] + 3 [charisma]
Carry: 255 lb or less unencumbered

Languages: Celestial Common Draconic
Unarmed strike 5 to hit; 13 bludgeoning]

Dagger 5 to hit; 1d43 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Battleaxe 5 to hit; 1d83 slashing, 5 lb, versatile (1d10 slashing)]

Great Sword 5 to hit; 2d63 slashing, 7 lb, heavy, two-handed]

Lance 5 to hit; 1d123 piercing, 8 lb, mounted, reach]

Crossbow, heavy [+2 to hit; 1d10 piercing, 19 lb, ammunition (range 100/400), heavy, loading, two-handed]

Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]

Feats:

Skill Name
Acrobatics Dex 0 = +0
Animal Handling Wis 2 = +2
Arcana Wis 1 = +1
Athletics Str 5 = +3 Prof: + 2
Deception Cha 3 = +3
History Int 3 = +1 Prof + 2
Insight Wis 2 = +2
Intimidation Cha 3 = +3
Investigate Int 1 = +1
Medicine Wis 2 = +2
Nature Int 1 = +1
Perception Wis 2 = +2
Performance Cha 3 = +3
Persuasion Cha 5 = +3 Prof: + 2
Religion Int 3 = +1 Prof: + 2
Search Int 1 = +1
Sleight of Hand Dex 0 = +0
Stealth Dex 0 = +0
Survival Wis 2 = +2

Dragonborn

+ 2 strength and +1 charisma (already included)

The breath weapon does 2d6 damage at level 1, 3d6 at level 6, 4d6 at level 11, and 5d6 at level 16, save for half damage. A short rest is required to recharge.

Silver Dragonborn (subrace): Hairless body is covered with silver scales.

Breath weapon is a 15 foot cone of cold, constitution saves.

Silver dragonborn are resistant to cold.

Noble

You are from a prominent family, or perhaps a knight. Rank has some privileges.

You are proficient in riding a horse.

One extra language of your choice (already included).

You are proficient with a gaming set / playing cards. Consider bringing one.

Paladin

Proficient in riding a mount.

This paladin selected the great weapon fighting style at level 2, in which a miss with a two-handed or versatile weapon held in two hands does damage equal to the strength bonus.

The DC to resist your spells is 8 + your charisma modifier.

Divine sense — use an action to detect holy / unholy things within 50 feet and not behind a complete barrier

Lay on hands — pool of hit points equal to 5 x paladin level, to restore hp, cure disease or neutralize poison

Level 2: Divine smite
Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one paladin spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum o f 5d8. The damage increases by 1d8 if the target is an undead or a fiend.

Level 2: Fighting style:
G r e a t W e a p o n F i g h t in g
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.

Level 3: Immune to disease

Level 3: Oath spells and channel divinity

Level 5: Extra attack each round if an attack was made this round

Level 6: Aura of protection. While you are conscious, you and all friendly creatures within ten feet get your charisma bonus (minimum 1) on saving throws

Level 10: Aura of courage. While you are conscious, you and all friendly creatures within ten feet are immune to fear.

Level 11: Improved divine spite. All weapon strikes get an extra 1d8 radiant / necrotic damage.

Level 14: Cleansing touch removes hostile magical effects on you or a friend. Usable charisma-modifier (minimum 1) times per day.

Ancients Paladin (oath)
Level 3: Channel divinity — natures wrath (spectral vines restrain, save str/dex till free), turn the faithless (fey, fiends).

Level 7: Aura of Warding — you and friends within ten feet have resistance to spell damage

Level 15: Undying Sentniel — if dropped to 0 hp, dropped to 1 hp instead. 1/day

Level 18: Aura of Warding — you and friends within thirty feet have resistance to spell damage

Level 20: Elder Champion — you become a force of nature for one minute. Regain 10 hp/turn, cast 1-action spells as bonus actions, enemies have disadvantage against spells and channel divinity options

Class HP rolled
Level 1: Paladin 10

Death Saving Throws:

Successes
Failures
Kal-Draeger’s Equipment:

95 lb

2 lb

5 lb
7 lb
1 lb
4 lb
1 lb

20 lb
10 lb
1 lb
5 lb
5 lb
1 lb

1 lb
_____
158 lb Weapons / Armor / Shield (from above)

Crossbow bolts (quiver of 20) x1

Backpack
Bedroll
Gaming set (proficient)
Grappling hook
Mess kit
Playing cards (proficient)
Rations (1 day) x10
Rope (50’, hempen) x1
Tinderbox
Torches x5
Waterskins x1
Whetstone

Healer kit

Total

Bio:

Kal-Draeger

Allen's Forgotten Realms veazeyae jmedica1031